Source: Steam Community (opens in a new tab)
Patch Notes - v0.6.0.2
New
- Added a Loading Screen to certain parts of the game that could take longer to load, so the game doesn't look stuck on a Black Screen.
Adjustments
- Axel, the Lumberjack:
- Adjusted Elixir Skills that are chargeable, as they were having an unintended behaviour on Axel due to his own charging mechanic.
- Enemies that can heal a % of the max health of another enemy are now capped to a maximum amount of heal, so healing amount can be controlled, specially the Maligsnails at Cavern on higher difficulties. (e.g. Sewvia, the Seamstress, couldn't clear Maligsnails fast enough on Malignous Mode, since her damage outburst is low);
- Enemies that can heal can no longer be healed by other sources, so characters with lower damage output can deal with them;
- Adjusted Restaurant Lvl 27 description, as it was missing the “+1” for the "Max Health + 1" of the upgrade;
- Level Up System can now show Empty Slots if there are no available skills to choose, preventing future errors. This would become an issue if a certain amount of Removes were achievable when the Town Hall gets to further levels as the game progresses.
Bug Fixes
- Fixed a bug with some of Theodore’s sound effects;
- Fixed an issue with Theodore's Tectonic Artillery's interactions, as it shouldn't be able to break before level 3;
- Fixed an issue with Theo's Elastic Experience TM as all levels had an explosion radius bigger than intended;
- Fixed End of Stage Chests as some type of flying bosses and the Corrupted Archer could be killed "out of bounds of the stage". End of Stage Chests will now be automatically collected after 5s IF they spawn close or outside the stage limits;
- Fixed a bug with the Level Up System as the game was crashing when players had empty skill slots when achieving Masterpiece Levels.