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Update 0.3.0

It's here, it's FINALLY here!!!
Update 0.3.0 is FINALLY finished and ready to go!!
I sincerely apologize for the insanely long wait for this update, life and motivation have both been really hard. But here it is and I sincerely hope the wait will have been worth it!!!

Story Changes
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* Nightshade Valley is now here! Prepare yourselves for the next part of Tim and friend's adventure!
* A new teammate has been spotted in Nightshade Valley! Be sure to find and save them!
* A new slayer boss has been sighted! Gear up and prepare for a nasty fight!
* Even more equipment, weapons, enemies and locations are now in the game!
* A new story event has been added to Chapter 1, aka Hazy Mines.

Bug Fixes and Changes
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* Fixed multiple spelling errors across the entire game.
* Fixed some layering issues with the buttons in the final puzzle of Hazy Mines.
* Made it more obvious when you get the key from the minecart in Hazy Mines.
* Changed some face expressions to match properly with the correct emotions.
* Changed around some of the Giant Bioluminescent Spider's ability chances.
* Fixed a bug where the doors in Hazy Mines don't take away your keys.
* Made Fire Gems slightly easier to obtain for the side quest in Minatia.
* Made the Wood Gathering into a proper quest that can be tracked to make it easier to remember what to do!
* Fixed the Wasp Wing side quest in Hazy Mines.
* Added even more interactables all around the world!
* Sliebomination II works properly now... sorry about that.
* Titant I description now shows the correct number of fights needed to fight the boss.
* Titant I now shows his model on the overworld instead of Sliebomination's model.
* Added some more enemy variants that can appear in the deeper parts of Hazy Mines.
* Added a new enemy to appear in the Sunken Temple.
* Updated the building textures in Trottaville and Minatia to be mroe detailed.
* Made the save animation a little shorter to let game flow smoother!
* Edited the way that Slayer Bosses work slightly to make enemy spawns and enemy loses work more consistently and change the way that they work. Now instead of getting a Game Over against enemies, it will send you back to the Slayer Hunter, just like it does against the Slayer Boss.
* Raised the initial level of Sophie and Gerrin.
*Nerfed Gerrin's Def stats.
* Buffed the Fluffy Bow.
* Fixed a bug with some juice in the Minatia blacksmith that would crash the game.
* Wave Caster now actually attacks! Wow!
* Slightly nerfed Titant I.
* Added battle backgrounds to the Sunken Temple.
* Added dialogue to both crafter npc's to tell you if you're missing gold or materials to craft.
* Nerfed the damage of all hornet enemies in World 1.
* Fixed a bug where the inn in Trottaville would cost more gold than it was suppose to after defeating King Slime.
* Buffed the King Gem.
* Fixed a handful of visual bugs.
* Buffed the amount of regen Slimy Bubble gives!
* Fixed locked doors to work on Action Button rather than Player Touch.
* Fixed a bug with door clipping.
* Fixed not being able to check the secret mural at the end of the Hazy Mines after the first interaction.
* Fixed some stairs taking you to the wrong location in World 1.
* Fixed some models showing stock RPG Maker Models rather than our custom models.
* Showed a bit more of how seriously the evil is effecting the world!
* FIxed a bug in Gooey Caverns where you spawn on top of the rocks when you have a Slayer Quest active.
* Gave Sophie a new spell with her World 1 gear.
* Lowered the basic material cost for all slayer equipment!
* Added animations to all buttons in Hazy Mines.
* Changed all save stations in the game into a purple gem to make them stand out more and easier to notice!
* GREATLY increased the chance for Gerrin's Slam attack to stun the enemy!