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Update Notes for v0.2.2

Improvements

  • Bandit Spearman animations
  • Bandit Slasher animations
  • Heavy Flourishes animations
  • Lightning Flourish animations
  • Confounding Flourish animations
  • Shieldbearer animations
  • Dryad animations
  • Bandit Champion animations
  • Bandit archer animations
  • Tighter Golem toss/landing animations
  • Better sound balancing
  • Add sounds for various enemies, spells, and flourishes
  • Added new techniques: Perimeter Ward, Staggering Riposte, and Reflect Impact
  • Better blocking UI indicators for Shieldbearers
  • Endurance and Time Trial arena overhaul
  • Enemy magic hazards now leave behind a magic cloud
  • New parry icons
  • Misc visual improvements on archers

Bugfixes

  • User goes back to correct area after leaving tutorial
  • Technique indicators correctly "flair" when made active
  • Pageant of Strikes and Precise Hit correctly add damage
  • Unstoppable Advance and Kinetic Rush now causes pushback damage
  • Fix enemies sliding when pushes/tossed/shoved
  • Prone enemies now stay facing their original direction until they stand again
  • Better positioning/clickability of some tavern patrons
  • Mind-controlled enemies now play their melee attack when commanded to charge an enemy
  • Momentary Betrayal now has better tooltip text
  • Gelatinous Cube can't be mind-controlled anymore
  • Damage over 9 will appear as "10+"