·Developer post·Original post (opens in a new tab)
Update Notes for v0.2.2
Improvements
- Bandit Spearman animations
- Bandit Slasher animations
- Heavy Flourishes animations
- Lightning Flourish animations
- Confounding Flourish animations
- Shieldbearer animations
- Dryad animations
- Bandit Champion animations
- Bandit archer animations
- Tighter Golem toss/landing animations
- Better sound balancing
- Add sounds for various enemies, spells, and flourishes
- Added new techniques: Perimeter Ward, Staggering Riposte, and Reflect Impact
- Better blocking UI indicators for Shieldbearers
- Endurance and Time Trial arena overhaul
- Enemy magic hazards now leave behind a magic cloud
- New parry icons
- Misc visual improvements on archers
Bugfixes
- User goes back to correct area after leaving tutorial
- Technique indicators correctly "flair" when made active
- Pageant of Strikes and Precise Hit correctly add damage
- Unstoppable Advance and Kinetic Rush now causes pushback damage
- Fix enemies sliding when pushes/tossed/shoved
- Prone enemies now stay facing their original direction until they stand again
- Better positioning/clickability of some tavern patrons
- Mind-controlled enemies now play their melee attack when commanded to charge an enemy
- Momentary Betrayal now has better tooltip text
- Gelatinous Cube can't be mind-controlled anymore
- Damage over 9 will appear as "10+"