What's up Pixelmancer fans, Gem here and this is today's new update
This is also my first update log so it's a great time to test this :D
- - - UPDATES - - -
- Added Tier 2 (level 11 - 20) - The game will end at level 20 now
- Added a new trigger system for AI enemy - Once your pet(s) have aggroed the enemy and the pet died, the enemy will no longer stay in their position but instead will target you even if you're away from their detection range
- I removed the "Jiggle" effect from the enemies when they stack on each other, now it looks a bit more natural when they're near each other
- Finally added the interface for sound settings
- Added the ability to go back to the main menu with mouse
- Added the ability to use backwards and forwards in menu with mouse
- - - BUG FIXES - - -
- Fixed button prompt issue with Pixie's grave when below 50hp for the player
- - - NEAR FUTURE - - -
At the moment there are only 2 levels on tier 1 and 1 level on tier 2. The plan is to get at least 10 levels each for tier 1 and 2 before the early access launch, I'm leaving this to the end because it's very time consuming to make new levels and I'd rather focus on the core features first
I'm also going to work on finishing all the ability upgrade levels (max 10 for most abilities)
And finally, I'll be trying to add full controller support, so far majority of the game has controller support but I'll need to double check on what I've missed since I mainly test the game with mouse/keyboard
Once all these 3 things are done, I'll be ready for early access launch which is aimed for 14th October
