What's up Pixelmancer fans, Gem here and welcome to update 0.60!
- - - Updates & Bug Fixes - - -
- The player can now swim!
- Re-designed invisible wall system on every sub-level
- Bridges no longer slow the player down
- Added swimming animation to Honey
- Added swimming animation to Moby
- Added swimming animation to Zementu
- Re-designed all swimming animations to have a fade-in effect
- Added unique hitboxes for all swimming animations (Player and beasts have smaller hitboxes while swimming)
- Improved hitboxes for all beasts & pickups
- Updated the overall sea colouring system
- Updated to latest Steam SDK (1.59)
- - - A Note From Gem - - -
I originally wanted the player to swim to other islands, however at the time I didn't know how to code the detection properly when the player is swimming or on land.
I ended up making a different system where there are bridges and slows the player down for not being on an island. I then had to painstakingly create an invisible wall system for every sub-level that worked perfectly
A while back when coding the targeting system for Honey & Pixie, I learned new group event techniques and recently I realised that I could use the same technique to make the swimming mechanic
