What's up Pixelmancer fans, Gem here and welcome to update 0.53!
There will be a Pixelmancer update every day in February, this post will be updated throughout the month to avoid spamming. Come back to this post to see what's new!
- - - UPDATES & BUG FIXES - - -
- Added new self-revive feature for pets
- Added Pixie Revive ability
- Added Stadie Revive ability
- Added Stadie Damage ability
- Added Stadie Health ability
- Added Stadie Detect ability
- Added Stadie Haste ability
- Added Stadie Revive ability
- Added Honey Damage ability
- Added Honey Health ability
- Added Honey Detect ability
- Added Honey Haste ability
- Added Honey Revive ability
- Added Honey Revive ability
- Added Anima Damage ability
- Added Anima Health ability
- Added Anima Haste ability
- Added Novacast Damage ability
- Added Novacast Range ability
- Added gravestone for Stadie
- Added gravestone for Honey
- Added Spirian to Soul Mastery
- Added Spira to Soul Mastery
- Added Zementu to Soul Mastery
- Added a "Back to the menu" prompt
- Added a new enemy variant system where the same enemies will have different health, damage, movement speed and range (Every enemy now has unique stats while orbiting around their core values)
- Added new enemy variant system to Baby Slime
- Added new enemy variant system to Slime
- Added new enemy variant system to Soul Hunter
- Added new enemy variant system to Spirian
- Added new enemy variant system to Spira
- Added new enemy variant system to Zementu
- Reduced the amount required of defeated enemies for low levels on Soul Mastery (This will allow new players to gain luckstones faster)
- Reduced the Soulstone cost of all upgrades
- Increased Soulstone drop rate for Baby Slime
- Increased Soulstone drop rate for Soul Hunter
- Increased Soulstone drop rate for Spirian
- Increased Player Mana Regen level to 15
- Increased Player Max Mana level to 15
- Increased Player Health Regen level to 15
- Increased Player Max Health level to 15
- Increased Player Haste level to 15
- Increased Fireball Damage level to 15
- Increased Fireball Range level to 15
- Increased Pixie's Damage upgrade to level 15
- Increased Pixie's Health upgrade to level 15
- Increased Pixie's Haste level to 15
- Increased Pixie's Detect level to 15
- Increased Pixie's upgrade base damage (Pixie now deals more damage than before per level)
- Redesigned Player gravestone
- Redesigned Fireball upgrade buttons
- Changed location and size of keyboard & controller icons for prompt messages
- Changed Luckstone to display only the ones gained from Soul Mastery
- Changed camera position for Upgrades
- Changed camera position for Soul Mastery
- Fixed Soul Mastery's level 9 upgrade not working
- Fixed white bar issue for ultra-wide users on the main menu
- Fixed Player Health Regen upgrade not being displayed correctly
- Fixed Stadie's Soulstone cost not being displayed correctly
- Fixed Pixie's Revive not saving
- Pixie now targets closest to them
- Honey now targets furthest to them (This causes Honey to be able to pull a group of enemies to them, like an actual tank role. He's a good bear 🐻)
- All pets now face the direction they move
- All enemies now face the direction they move
- Improved pet's path finding towards the enemy
- Improved unlock visibility for weapons, abilities and pets that require to be unlocked first before upgrading them
- Removed Pixie Reborn (This ability was removed due to the replacement of the new revive mechanics)
- - - PERSONAL MESSAGE FROM DEV - - -
I hope you enjoy the event, we had already made a poll as a community to vote which updates should get prioritised first and Player Upgrades had won that poll
As mentioned in a previous post, the February daily updates are focused on the following;
- New player and pet upgrades
- More upgradable levels
- More level variants
- More Steam achievements
There are also a few background projects I'm working on that may or may not be part of the February Daily Update Event
