What's up Pixelmancer fans, Gem here and welcome to update 0.37
- - - UPDATES - - -
- Added 8 more sub levels to tier 1 (total of 10 sub levels)
- Re-designed invisible wall system - while creating the sub levels, I realised the invisible walls were ugly and inconsistent with the gameplay per sublevel. I took the time to redesign the whole system from scratch and now it's got perfect collision accuracy and consistency
- Added more auto-save checkpoints
- Changed pause system to be very slow instead of pausing the game entirely - Even though I couldn't force the issue that I think could happen, I fear that pausing the game entirely during a save will cause loading issues. I wasn't able to confirm my fear but I thought it's better to be safe than sorry
- Changed "Just Getting Started" steam achievement to be given at reaching tier 2 (level 11)
- - - BUG FIXES - - -
- Fixed invisible wall system for tier 2 sub level(s)
- - - CURRENTLY WORKING ON - - -
All that's left to do is create 9 more sub levels for tier 2 and finishing off the upgrading system for early access launch
I've also started working on concept and planning of new enemies, pets & features that will arrive during early access, I'm eager to develop them as it'll make the game more rich in content and make the gameplay more crazy
I have a vision for the late game to be a horde of pets and enemies battling out
