Hello everyone,
The update will start at 10pm UK time on 26th May and shouldn't take longer than 1 hour. The game server will be unavailable during the update installation. Once the server is updated, the new game version will be available for download here on Steam.
The new version will bring some important fixes as well as some new features, upgrades of existing features and balancing adjustments, some of which are based on the feedback from the players! More details on the upcoming update will be published during the next week in the patch notes board on this forum.
The update is actually coming 3 months later than planned due to my health issues and other personal stuff, including finding and moving to another house. My health is back to normal now and all other stuff is also sorted out now, so I am focusing on catching up with the development roadmap I published on the official game forum earlier this year.
Thank you for your understanding and allow me to once more apologise for the late delivery of the update and lack of communication from my side.
Regards,
Lukas Tokar
v0.2.6 patch notes:
- NEW FEATURES:
+ implemented new mission type -> wreck collecting, regardless of what the wreck contains (although no such mission is available yet in the game)
+ new player to player direct trade feature ->
* players can now directly trade with another player while in open space.
* players can trade with Courons and up to 4 items.
* players put the Courons and items in their part of the trade window (left side), then confirm via a button that everything from their side is Ok. Confirmation is automatically cancelled if either side changes their offers.
* once both players mark their offers as confirmed, the trade happens and both the Courons and the offered items are moved from each player to the other player.
* trade can only be activated if both players are not docked (not landed on a station / planet / ship hangar), both players are alive and close to each other. The trade is cancelled automatically at any time if any of the mentioned requirements are not met anymore.
+ added Property screen in faction section in Station Interior where faction members can see faction owned stations and their details (exact position in the galaxy, station name, station type, courons stored on that station, safety points amount, safe zone status and current HP).
- UPGRADES:
+ Game Settings window -> improved keyboard settings layout
+ HUD chat window -> chat channel is automatically switched to Squadron channel upon joining a squadron
+ HUD chat window -> script simplified for better overall performance
+ HUD chat window -> upon entering the game, the chat window will add a prompt to the global channel about using chat command '/help' to see available chat commands.
+ HUD targeting popup window -> now has 2 option buttons if a player is selected: to invite the targeted player to a squadron or to offer a trade with the targeted player. Player to Player trade can only be offered this way for now.
+ HUD mission window -> when the selected mission slot doesn't have an active mission, the window now tells the player to land on a space station to accept a new mission
+ HUD mission window -> if the active mission has a condition for completing the tasks in order or if only certain amount of tasks done are required to finish the mission, the message with such condition is now placed at the top of the active mission description
+ HUD invitations window -> reprogrammed for better performance and usage
- BALANCING:
+ medium sized repair robots now repair higher amount of HP
+ medium sized ships now have more HP
+ ranged weapons now deal less damage but have increased fire rate (to properly compensate for the long weapon range)
+ standard energy and projectile weapon types (neither ranged or heavy weapons) now deal more damage and have decreased fire rate (to properly balance this type of weapon between ranged and heavy weapons)
+ standard explosive weapons (neither ranged or heavy weapons) have increased fire rate (to properly balance this type of weapon between ranged and heavy explosive weapons)
+ small sized repair combat droid qualities now repair higher amount of HP to actually have the effect of the higher item quality
- FIXES:
+ big radar fix -> a typo caused radar being unable to differ between NPC and player ships which might have resulted in the radar not working properly, including wrong colour change to red for the nameplates of the players without a faction
+ big squadron fix -> a typo caused squadron members not being updated properly (squadron membership, squadron member positions, etc.)
- WORTH MENTIONING:
+ some time was spent on creating new tools for the game development, which include game map data editor, game map background editor and missions editor -> all tools were made to simplify the development of the game, making it a lot faster and more enjoyable for us developers.
+ big sized ships and equipment are now part of the game, although inaccessible yet -> will come with the next game update.
+ beginner system 1-1 will receive an NPC shop in the next game update -> the decision was made based on feedback from the players being unable to get another piece of equipment for a way too long period of time. This NPC shop will belong to the RFPE (allied) NPC race and will have a limited amount of each equipment available to each player. The shop will be expensive, but this shop will include all ships and equipment in the standard quality only, making every player able to get another equipment he wants and needs.
+ preparations are being done to introduce 2 new NPC races, one of which will be present in a couple of systems of the sector 1-1.
+ preparations are being done to introduce medium and big sized ships for NPC race Rebels and RFPE, to provide some challenge for players with stronger and bigger sized ships.
