Hey, a new patch is ready:) This time I was focused on QoL changes. Most important: now after spell selection you get a prediction of what the spell did. It's super useful and I don't know how can I Played without it
Also, now you can click "ctr" to highlight all important objects on the map:
Full changes:
- new meeting window
- better path-finding algorithm in the battle screen (units now don't stuck on obstacles)
- added default selection of the strongest unit in the dwelling
- added spell result to info after hovering unit
- change iron skin spell to prevent exponential life growth
- better taunt visualization
- bombs are now stronger
- added battle log window
- added special objects on map highlighting under ctr button
- added zealot special abblitiy (increase initiative of nerby allies)
- added test localization on 22 languages
- if deck is empty gives basic card to hand
- prevented having more than 1 the same hero
- added additional lore to come cards and units
Bugs fixed:
- errors after back to menu and reenter game
- fixed to much cards in selection on start game
- fixed wrong descriptions in mines
- fixed wrong max army after save
- fixed void crawler stuck
- fixed card count label in deck edit window
- fixed squad split window (prevent 0 units stacks)
- prevent selection of the same skill after lvl-up
- fixed strange camera behaviour