Update - v0.9.3
With the release of v0.9.3 continues our Early Access release. this is currently available on Steam! You can buy it here to support the game: https://store.steampowered.com/app/2128430/Seven_Seas_Adventures/
This is a major update that includes the much needed Biome system - ports come alive, and your actions impact the world even more so! You'll encounter significantly more characters at sea - aid them, defeat them, and raid new land-based POIs.
Also included is more activities, like fishing!
- Improved the games weather system - this is largely not noticeable (yet!) but will be used in a future update.
- Added Fog of War System
- The main map is now obstructed by the FOW
- Visiting Ports for the first time will yield a small gold reward for discovery
- Added new Ports
- Montego Bay
- Reworked name generation
- Added AI agent generation system
- Added the Biome System
- Added the new "Prosperity" system to ports - this acts as currency that can be used to spend on port upgrades.
- Prosperity is earned based on the health of ports - have towns been raided? fisherman fleets sunk?
- Ports now have new characters - these are the "influential" citizens of a specific port - randomly generated on each play through!
- Added new resource nodes to ports (currently used by fisherman)
- Added fisherman fleets, owned by the influential citizens of a port. They'll fish daily and provide prosperity to ports
- Added Towns - these are new POIs that players can interact with - they can't be docked at, but benefit the connected ports Prosperity
- Added the ability to raid ports (this involves using your crew to rain the town, no naval battles here) - connect Port Prosperity is negative impacted when raided
- Added Raider camps - these are new POIs that players can interact with - they can't be docked at, but can be raided
- Spawns raiders when active - players can raid a camp to prevent the raiders from spawning for 3 in-games days (along with earning loot)
- Added Villages - these are new POIs that players can interact with - they can't be docked at, but can be raided.
- Added object pooling for ships objects and nameplates, reducing memory usage and preventing lag spikes due to object initialization
- Updated fleet rendering logic to work with the new Fog of War system to reduce memory usage
- Fixed an issue with ship object spawning and buoyancy - ships will no longer "bounce" while trying to equalize with the water level.
- Added Sea Shanty system
- When sailing in deep ocean, and at max speed, after 10 seconds of sailing in these conditions, your crew will start singing sea shanties - they'll stop if you slow down.
- Added the first song: Randy Dandy Oh
- Fixed an issue with not being able to close with Shipyard with the close button
- Fixed issues with Interaction system
- Dozens of fixes and performance improvements
This is a major update to the game, and while I strive to ensure releases are as bug free as possible, it's inevitable that I missed something! If you run into any issues, please let me know either in the Steam Discussions, or better yet, on Discord: https://discord.gg/hdkEAVhXXq
