once more, into the breach (13 combos left after this, I think...)
- new prestige class Mura, Astral + Ice, summons Pearl Mirrors on entrance / stand still, when enemies attack Pearl Mirrors you deal Astral / Ice damage to a random enemy = 50% of the attacker's Hit
- new prestige class Ormjarl, Lightning + Life, summons Blue Wyrm familiars, lightning damage to a random enemy on summon, heal all allies for 20 when you deal lightning damage
- Gliva mushrooms now inherit 20% of the player's max life, summons 2 on stand still, mushroom summoned when attacked now spawns next to you
- Horrorform reworked, no longer doubles stacks on kill, instead deals blood damage in an area, stack gain is based on amount of damage taken, dodge no longer set to 1
- Mindpiercer now applies Bleed = Willpower instead of dealing blood damage, applies Repulsion to self on applying Bleed
- Blood Mage now also deals blood damage based on max Life in an area when you apply Bleed
- Destroyer now damages all units
- Plaguemancer now immune to Plague also:
- Warding now applies 2 inflame, no longer applies meditate
- Deadly Feast now only heals 25% of life
- Removed inflexibility from Numb Srabara and Kairos Sash
- typos / bugs etc
