Hi all,
This update won't be particularly interesting visually, but there have been a bunch of changes under the hood to make things actually work as expected, particularly in the event system.
Now when, for example, a party member breaks a leg or contracts a sickness, they will actually have that effect applied to their person. This will be tracked as the journey progresses, either worsening or improving depending on what the ailment is and if it has been treated properly.
Next on the list is further build-out of the events system and making sure that such things are working as expected over time in the game.
Until next time, thanks!
- C
