Hi all,
I'll keep this brief, but after a longer than expected hiatus from development, JEX is back in progress again!
My current focus is clearing any and all roadblocks towards a playable alpha build. The most recent changes I've made involve fixing various issues, and finishing out early versions of all of the new game UIs. Once that is done I'll move onto connecting the dots between the travel gameplay and exploration. After that, it'll be a matter of making sure core gameplay elements are working with the next milestone being a playable alpha.
While I'm not 100% decided, I think a closed playtest would make the most sense as the next step once the aforementioned things are done.
More to come soon, thanks for reading!
Thanks
- C
