Hi all,
It's been a little longer since I would've normally updated, mostly because there are a bunch of under the hood changes being made to the Forest exploration scene and game engine as a whole:
- Change to new tree and vegetation spawning/rendering system
- Switch trees, foliage assets for more compatible and performant ones
- Integrate new assets into the season/weather control
- Optimize performance
Since the forest scene is the template that will be used for all future exploration scenes (mountains, grasslands, etc.), it's vital to get it right the first time before building off of it.
Meanwhile, I'm looking into updating Unity from 2020.3 to 2021.3. The asset switch mentioned above happens to unblock the ability to update Unity to the next LTS version. I like to update the engine whenever able, but major version changes (namely the yearly LTS channel ones) are more likely to cause breakage. In this case specific nature asset shaders weren't compatible with 2021.
Also, I hope to have new pixel art in the next few weeks for additional character portraits and icons.
Thanks!
- C
