Hi all,
At long last the seasons system is functioning back where it was a few months ago, but with new assets as well more performant rendering. It's especially beneficial in this case (the forest scene) because I can have much higher density of trees and grass with similar or better performance.



I'm still not 100% satisfied with coloring and such of the vegetation, but it's all handled dynamically so it can be easily tuned later.
New assets from my artist partners have also been added, including the new character portraits that I mentioned in the last update as well as some item icons that will be used for a couple things in the game UI. These need a final bit of polish before being finished, but they're quite close.

Next development focus points will be working towards an early alpha build of the game, one that can be (technically) played through from beginning to end. This build will omit a lot of the final iteration's content but be a proof of concept for most of the game's systems:
- Game UI functionality
- Traveling
- Exploring
- Party management
- Save/Load progress
- Location/Discovery features
That's all for this time around, thanks!
- C
