Hi all!
# Progress Report
## Release notes:
The changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch.
Exploration
IMPROVEMENT - Overhaul vegetation system to greatly improve performance in most cases across all 3D biomes, especially ones with lots of grass and other details
I measured improvements up to 200%!
FIX - Doe (deer) didn't have proper collision with projectiles
FIX - OOB borders in mountains biome didn't have correct tag set to pop the turn back UI
IMPROVEMENT - Make the new vegetation system look better in the forest biome
IMPROVEMENT - Terrain vegetation density will respect graphics setting in options menu now
FIX - Resolve issue with distant tree billboards not being the right color
Travel
FIX - Achievement for traveling in tundra was not firing correctly in most cases
BALANCE - Reduce frequency of traveling salesman event
BALANCE - Adjust payout value generation for all contracts
There will be more variety now in cash/rep payouts as the contract will more heavily weight the number of party members and the destination
IMPROVEMENT - Crafting menu buttons have SFX now
FIX - Inventory item name text could wrap poorly
FIX - Improve travel visual elements in Tundra biome
General
FIX - Event UI would show behind Explorer's Guild conversation UI if coming back to main menu from traveling and you hadn't gone to the EG yet
IMPROVEMENT - Polish a lot of the main menu pages and prompts with better button sprites and sound effects
FEATURE - Added a title to the main status page within the main menu that changes over time based on reputation
# Project Status Update
Journey to Alpha: Arrived!
Journey to Playtesting: Arrived!
Journey to Early Access: Arrived!
Journey to Release: Coming soon!
Discord Server:
Roadmap & Blog:
https://starcatgames.ltd/jex-roadmap
Bluesky:
https://bsky.app/profile/starcatgames.ltd
Thanks for reading!
- C
