Hi all!
# Progress Report
## Release notes:
The changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch.
Exploration
IMPROVEMENT - Reduce grass density in grassland and forest biomes for performance
FEATURE - Add birds that can be hunted while in 3D exploration (all biomes)
Each biome has its own spawn rules for birds (e.g. formations, frequency)
FIX - Rifle hammer would be initially stuck at upward position, blocking sights
FEATURE - Add HUD element showing ammunition levels when rifle is equipped
FIX - Deer were frequently getting stuck in place. Hopefully, this is now resolved
CHANGE - Reduce evergreen tree spawn frequency
Travel
IMPROVEMENT - Events encountered while traveling not have indicator icons next to each response option
FIX - Bandit ambush event had a couple of incorrect options to resolve it
CHANGE - Swap out the date discovered field in codex for rarity or type
General
BALANCE - Adjusted the perks/traits that some of the occupations have
IMPROVEMENT - Polish the UI of the "Ready to set out?" prompt

# Project Status Update
Journey to Alpha: Arrived!
Journey to Playtesting: Arrived!
Journey to Early Access: Arrived!
Journey to Release: Coming soon!
Discord Server:
Roadmap & Blog:
https://starcatgames.ltd/jex-roadmap
Bluesky:
https://bsky.app/profile/starcatgames.ltd
Thanks for reading!
- C
