These changes are now available in the alpha branch.
Note that they should also be rolled into the beta and release branches in the near future.
The default release branch is recommended if you would prefer to play a more stable build.
Changes
General
Feature: Added game difficulty setting to options menu
This is tied into a few different game systems already, and will be expanded further in the future!
Like the graphics settings, this will persist across all play sessions and save files
Enhancement: Added SFX to various buttons around all UIs that didn't have any before
Enhancement: Added hover SFX to party member status panes in journal
Change: Removed max health modifier as a difficulty mutator. This was causing some weird behavior to happen in certain cases
Fix: Found and resolved various benign off-by-1 errors when randomizing things in collections. This was mainly an issue for randomly selecting tracks for music and finding types of items to randomly remove for certain events

