Hi all!
# Progress Report
This update has a few changes that are focused in the 3D exploration sections!
The changes here include what has been available in the alpha branch build. They should be available in the beta branch around the time this post is published, followed soon by the release branch.
## Release notes:
Grassland exploration scene
Add river sound effects
Fix tree collision issues
Adjust dynamic tree color swatches slightly
Add flowers to vegetation spawn pool
Exploration
Add help text in controls popup for reloading a firearm ('R')
Update inventory UI headers and sub-headers a bit
Fix items in the nearby/loose items tile grid being moved into party inventory when leaving an exploration scene as this was not intended. This also helps to resolve an issue with a related achievement firing incorrectly
Remove head-bob animation while moving
Disable unused hotkey for kinematics control shortcut
Add footstep sound effect while walking and running
Dynamic based on ground type and biome
Add error handling for failure to set time of day when loading into exploration scenes
Change soundscape ambience based on biome. Deserts won't have the cheerful bird chirping and windy flora sounds anymore
Fix bounding walls being set to the wrong physics layer
Improve logging in certain areas
# Project Status Update
Journey to Alpha: Arrived!
Journey to Playtesting: Arrived!
Journey to Early Access: Arrived!
Journey to Release: Coming soon!
Discord Server:
Roadmap & Blog:
https://starcatgames.ltd/Starcat+Games/Journey+Express+Roadmap
Bluesky:
https://bsky.app/profile/starcatgames.ltd
Thanks for reading!
- C
