It’s Chrismin! If you have been good this year you will find some presents at the church. We’ve also added some other christmassy surprises for you to find.
We have identified some more issues with performance in Endless Mode, and we’re super close with our solutions but they need a little more work. Thanks for the patience. Stay tuned!
General
Units responding to being hit (ie blink and blocking) will now only trigger on actual hitbox hits and not on status effects (ie burning) damaging the unit.
Shockwave effects from Barrelboys, Sentinels and Diggas now have a low quality setting (part of the ‘High Performance’ option).
Added a 1000-sulf bill 💴
Fixed issue of Emperor’s missiles not doing damage to the player.
Fixed some texts in the quest screens not being visible in some languages.
Endless
Fixed enemy spawn points being inside geometry.
Removed some spots where you could cheese too easy.
Fixed AI navigation link issues.
Fixed inventory showing wrong wave number.
Fixed inventory showing wrong stage number after stage 20.
Improved the player respawn positions after falling off the map.
Enemy spawns have been adjusted to be active further away from the player.
Fixed issue of archer units not being able to shoot.
Fixed issue of Dark Lamp companions not being able to target.
Guns And Animation
Star and Witness’ reload animations have been adjusted to no longer show shoulders when running.
Removed issue that sometimes caused the wrong gun to fire after equipping dual wield pistols, leading to the wrong firing animations playing.
M3 Termite now fires at a consistent rate.
Knop now doesn't get janked if turned fully auto and really fast
Sound
Fixed Novanian Guard ball sound effect not being affected by volume sliders.
Levels
Town
Fixed event spawn issue in shrine church.
Fixed an issue with an invincible wall being in front of the exit.
Desert
Removed enemy spawn points on top of the walls.
