1. Refactored some of the code in the bunny work section.
2. When the bunny workers are idle, they will help movers.
3. Rebuilt the model of the mushroom factory.
4. Added some letters written by the bunnies.
5. Modified the logic for the bunnies’' eating behavior, dividing it into main meals (which can make them full) and snacks (which can make them happy, but not full).
6. Fixed a bug where the bunny work state would be incorrect when reloading a new file.
7. Made some small changes, such as modifying the display of numbers, removing some building ground, and changing some textures.
In this version, I continued to refactor the code for the rabbit work section. It was a process where bugs kept knocking me down, but I couldn't give up. At least not today! Fortunately, I managed to fix everything in the end.
I also redesigned the mushroom factory and added some letters written by the small rabbits. Initially, the bunny letters were just an Easter egg design, but I was pleasantly surprised to find that you all enjoyed this part. So I add more letters.
After being beaten up by the code for a while, it was really pleasant to return to my familiar fields of modeling, animation, and art. I removed some of the building ground to avoid players feeling compelled to align everything perfectly.
I had originally planned to change the map to a hexagonal grid, but realized that it would require too much overall model changes and code modifications, so I decided to postpone it for now.
I revisited some notes I wrote during the early stages of game design. The code section went through multiple revisions. Initially, it was just a vague concept, but after making the game and interacting with user comments, many ideas gradually took shape. Today, I found that my handwritten notes had become quite thick. Only after doing it myself did I realize the difficulties of indie game development.
Many comments encouraged me to keep going and expressed concerns that the project might be abandoned prematurely. Independent game development is much harder than I had imagined. Even after 5 months, the total revenue from my game is not enough to cover a month's electricity bill. I understand why some people give up on maintaining their projects, but I will try my best to keep going for as long as I can.
There are also happy moments, which are why many people persist in making independent games, independent films, and so on. Creative freedom is truly joyful! Seeing the bunnies running around and living happily on the island makes me very happy.
That's all for this update.
I've always hoped to make the game more fun, so thank you for your comments and feedback.
With everyone's help, the game has become much more enjoyable than it was during the first month of release.
If you have any ideas or suggestions, please leave them in the comments.
Thank you!!
