Fixed a small bug.
When the rabbit takes a break, it occasionally plays the violin under the fruit tree.
(You don't need to read the following, it's just for communication purposes.)
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The game effect I want to design is: "Picking chrysanthemums by the eastern fence, leisurely enjoying the view of the southern mountains."
I feel like I have already achieved that in the current version.
It's a simple sandbox farming game with low difficulty.
Players quickly have enough wood and food, and all bunnies live happily.
But players soon feel bored. Then they apply for a refund, claiming that it's not fun.
Hahaha... I didn't expect this twist.
Happiness came too quickly and made people feel bored...
So, I want to introduce a storyline and add some changes.
But when I started writing the story, I realized that this part is also difficult.
When the prince meets the princess, the prince can save the princess, or he can kidnap her and give her to a monster. They can also roam the world together, or the prince can ride a fire-breathing monster to fight against the princess, or they can protect the villagers together. There are endless possibilities for the story. If it's not just about brainstorming and making jokes, if I want to tell a serious story, I have to repeatedly consider the characters' motivations, their logic, and their growth clues, among other things.
After thinking and modifying many times, the story framework has changed many times as well.
Finally, I realized that this is a new game, and it should be classified as a narrative game.
So, I have decided to develop a new game. Of course, I will continue to update the current game.
As long as I don't make major changes to the code and only add new items, it won't be too difficult to maintain and update the difficulty of the current game.
In the first game, I made countless development mistakes.
Of course, that's how creation works. Taking detours is part of the creative process.
Recently, I started painting again, using paints.
Traditional painting is indeed slow, AI can instantly generate images, but painting is really therapeutic, squeezing out the paint and mixing colors on my own, stroke by stroke.
Just like Van Gogh in the wheat field, with the wind blowing through the wheat waves and crows cawing, he patiently paints on the canvas stroke by stroke.
When I'm painting, it feels like time stands still. I'm painting about bunny and little pig happily playing around.
Thank you very much for all the feedback you've given. It has been very helpful.
After reading all these, I realized that players liked the text parts and the art, but no matter how hard I tried, the gameplay didn't have much effect.
The narrative game genre seems to be the most suitable direction for me.
That's about today.
Thank you (^ー^)ノ
