You can now move buildings within the scene and view the actual model when adding assets. The UI also displays the cost of wood for building construction.
Additionally, you can now click on a building to activate the information panel, rather than only being able to do so by clicking on the ground.
I attempted to implement the suggestion of removing the grid system and allowing buildings to have free rotation, but found the math to be more difficult than anticipated.
For bunny pathfinding, I continue to use Unity NavMeshAgent and set the road as the most efficient route, though there are still instances where bunnies do not walk on it.
I have also added sound effects for when bunnies wash their paws or chop radishes. These can only be heard when zoomed in.
I have also redesigned the wood warehouse to make it appear more like a wood storage facility. Lastly, I have fixed some bugs.
Thank you for your suggestions and feedback.
