Hey everyone
We've got some reports of the resource UI not displaying properly in combat for some players, rendering the game unplayable. Hopefully this hotfix will address these issues
Changelog:
- Wreckage event: Fixed an issue where combat would not start on the disliked event branch
- Charged shot+: Fixed an issue where the base damage would not be buffed by enemy brittle, added the total damage display to the upgraded card version, for consistency with the base card
- Defense lattice: Removed it displaying the blind card as a child card on hover
- Repurpose: Fixed an issue where the persistent effect card would not display the variable correctly
- UI: Fixed issue where the reactor upgrade costing 400 credits would overflow
- UI: Added tooltips to the Equipment upgrade buttons
- UI: Added a failsafe to hopefully remove instances where the resource area is not completely visible in combat
- UI: Scaled up the node labels in the map, as well as various tooltips
- UI: Fixed Escalation checkmark being unresponsive
- UI: Adjusted shop subsystem section to accommodate 2 extra slots
- UI: Added equipment tier display in the equipment inspector window
- UI: Updated Escalation UI description in the map
Thanks again for all the bug reports, keep them coming!
- The Breachway Team
