Hello!
This will hopefully be the last update for a little while as we work on more substantial content updates over the coming weeks and months.
Patch Notes for 1.0.6n:
Changes to Jobs
Added more jobs.
Previously, slots 2 and 3 held the same job types, but now each slot draws from its own pool of jobs.
Replaced the Job cooldown timers with a new 'Job Stamina' mechanic.
Instead of each Job slot having its own individual cooldown timer, there is now a pool of Job Stamina to use for completing any job. Each completed job consumes stamina, and it recharges over time.
This should improve the early-game balance when you only have one or two job slots available, and also makes it easier to earn XP at higher levels as you'll be able to complete Expert jobs with more frequency.
Tweaks
When opening the Jobs gallery to select a qualifying photo, the first qualifying photo is now automatically selected, instead of having to scroll to find it.
Bugfixes
Fixed an issue with the Martial Eagle's head while fur is turned off (it's highly recommended to play with fur ON, as some animals look a little weird with it off!)
Fixed an issue where, when closing a full-sized card in your Inventory, the scrollbar would automatically jump back to the top.
Fixed a rendering issue with certain cloud types while tilting the camera's angle in Processing.
Fixed an issue where the 'collect all cards' Objective and Achievement wouldn't always trigger when fulfilling the requirements.
Fixed an issue with one of the Processing sliders while using a gamepad.
