0.81 Patch Notes
- Added a new small introduction cutscene animation when starting up the game for the first time. For existing players you'll need to remove the settings save file in your appdata/local/shale save files to be able to view it.
- Improved hit sound effects on some common enemies.
- Removed Possessed pillar traps due to inconsistent results.
- The weapon trader now provides less items.
- Junkers now don't sell weapon items (only rare ones).
- Reduced weapon items in locked containers by one.
- Common containers don't drop weapon parts.
(The reduction of weapon item drops across the game is because of a large future update which will introduce a larger drop chance with a new feature.)
- Removed some UI issues when pressing the TAB key on keyboard.
- UI fixes on crafting and level up.
- Background music added to car loading screen.
- A small tape icon now displays when picking up and listening to audio tape item drops.
- Enemy health balance levels 70-75
- VFX for alternate fire adjusted due to the high fire rate at higher levels.
- Removed intro loading bar.
- Adjusted hud XP popup notification for future feature.
Next large update planned for late January.
Happy Holidays! ːsteamhappyː- pretzel
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