1、 There are 15 new difficulty versions, which are divided into three modes: human model, Shura model and purgatory model. Each mode has 5 difficulties;
The initial difficulty will be from fixed BOSS to the subsequent three-in-one BOSS, and the event income will be gradually reduced. We prefer to provide players with a smooth experience from simple to difficult, and players can also continuously challenge their own limits.
At the same time, the difficulty unlocking of the second profession was adjusted to the difficulty unlocking of customs clearance 2 (human common mode);
The following is the description of each difficulty:
Difficulty 1:
The difficulty provided for budding players.
1. There are only two short chapters of maps, and each chapter has a fixed BOSS
2. Novice players understand the game mechanism and can choose their own personality genre at the beginning.
Difficulty 2:
1. Provide the complete play method of basic difficulty and fix the second BOSS in each chapter.
2. Removed the self-selected character genre at the beginning and added the character test plot.
Difficulty 3
This level is difficult for novices.
1. The monster's value and life are strengthened on [Normal] difficulty.
2. Two types of BOSS are provided in each chapter.
Difficulty 4
1. In the human [medium] difficulty mode, increase the monster's HP.
2. At the same time, three kinds of BOSS are provided for each piece.
Difficulty 5
1. In the human [difficult] difficulty mode, improve the monster attack
Difficulty 6
1. Reduce the revenue of battle scenario with elite/BOSS;
2. Go to the next chapter to restore HP and only increase 60 points of HP“
Difficulty 7
1. In the human [Nightmare] difficulty mode, increase the monster's HP
Difficulty 8
1. In Shura [Beginner] difficulty mode, increase monster attack
Difficulty 9
1. Reduce the character's maximum life by 15 points at the beginning
Difficulty 10
1. In Shura [Medium] difficulty mode, increase the monster's HP
Difficulty 11
1. In Shura [Difficult] difficulty mode, increase monster attack
Difficulty 12
1. Reduce the revenue of battle scenario with elite/BOSS;
2. Go to the next chapter to restore HP and only increase 40 points of HP
Difficulty 13
1. In the purgatory [entry] difficulty mode, increase the monster's HP
Difficulty 14
1. In Purgatory [Normal] difficulty mode, increase monster attack
Difficulty 15
1. In the purgatory [difficulty] difficulty mode, increase the monster's HP and attack
2、 Balance adjustment&bug fix:
1. The probability value of gaining weight of some cards has been readjusted;
2. Adjust the [Rage+] card: from the initial rage+3, this card will add an additional point of anger for each time it is played in this battle - it will be modified to: initial rage+2, each time it is played, an additional point of anger will be added;
3. Adjust the quality of [Tumbling] to a rare quality, and adjust multiple problems that can be obtained repeatedly;
4. Adjust [Bag Technique+] to increase mana consumption from 0 to 1;
5. Adjust the [Golden Wheel] from 3 * 3 damage to 2 * 2;
6. Adjust the [Golden Wheel+] from the original 3 * 4 damage to 2 * 3;
7. Adjust [Hunyuan Staff Technique] to cause 18 points of damage. If there is energy/anger attached, double the energy - change the energy to obtain 6 blocks
8. Adjust [Hunyuan Staff Technique+] to cause 27 points of damage. If there is energy/anger attached, double the energy - change the energy to obtain 9 blocks
9. When the character reaches 100/150/200, the character test and the character can't match the bug problem;
If you have more game experience or bug problems, you can join the exchange group of "Demon Subdue": 879319038
