FELLOW KVLTISTS!
KVLT's Demo Update 7: 'The Key' is now LIVE!
This is a major overhaul on the game, we did rework a good bunch of the gameplay systems in the game, added and reworked content on the level and improved settings by adding new options like FOV, Subtitles, etc.
Changelog:
- Now the Obrez has an ancient artifact attached to it called 'The Key'.
- The Key will react to nearby Hidden Objects, you will be able to interact with some of them as well, in order to do so, focus your sight while wielding the Obrez on them and Enchant the weapon (Right Mouse Button by default). Some Hidden Objects will require the Eldritch Vision Spell to be ON to interact with them.
- Added new SFX / Reworked old ones. SMG
- Added new SFX / Reworked old ones. Seals - Rework
- Seals now require The Key to be interacted with, instead of shooting an enchanted Obrez shot as it was previously.
- Some Seals might open more than one Gate now. Gates - Rework
- Improved visuals.
- Some gates might require more than one Seal to be open. Shield Spell - Rework
- The Shield Spell has been reworked to be both a defensive and offensive ability.
- The Shield Spell visuals and audio have been reworked.
- The Shield Spell now only has an upfront of 25 Eldritch Energy.
- The Shield Spell now has a Duration and a Cooldown.
- The Shield Spell has its own HP now.
- Once the Duration its met, or HP gets to 0, the Shield will be destroyed.
- Once a Shield is destroyed it will explode, causing damage to nearby enemies or objects in the world.
- The Shield has a base damage, but for every point of damage it has taken, it will do a bonus damage point. Eldrich Vision Spell - Rework
- The Shield Spell has been reworked to avoid players constantly having it on, and creating an interesting tradeoff.
- The Eldritch Vision Spell visuals and audio have been reworked.
- The Eldritch Vision Spell now has a Duration and a Cooldown.
- All hidden actors now animate once they're hidden or shown. Energy Altar - Rework
- Charge Stations require interaction from The Key to be activated.
- Charge Stations have limited amount of Eldritch Energy to give to players (AKA they can be depleted)
- Charge Stations visuals and audio have been reworked Movement - Rework
- Players can now Run and Slide
- Visuals, audio and feedback for all Movement Modes has been reworked
- Players now have Stamine Points. Stamina Points get consumed while players Run and they replenish over time if you're not running.
- You can now destroy boxes while sliding.
- Footstep Audio has been reworked. Death - Rework
- Death now has an animation to improve feedback
- Death now doesn't move players to a menu, instead allows players to go retry directly. Player HUD/UI - Rework
- Player HUD has been reworked to accomodate new mechanics but also old UI has been improved.
- Player HUD has animations to improve readability when player is damaged, spends ammo or Eldritch Energy.
- Player's Crosshair now animates when succesfully hitting an enemy to improve readability.
- Added Eldritch Vision and Shield icons with Cooldown and Duration.
- Events log now has animations
ENEMIES
General Changes - All Enemies now drop ammo pickups Light Fenrir Trooper
- Light Soldiers are now a projectile based enemy.
- Light Soldiers now commit to all their cartridge ammo, unless the lose line of sight with player, before reloading.
- Fixed some animation bugs, still a full rework expected for full game but it should look a bit better
- Increased damage. Heavy Fenrir Trooper
- Reworked AI to now be more aggressive and try to fight players in close combat.
- Increased damage. Fenrir General
- Projectile now only burns Player's Eldritch Energy if they don't have the Shield activated.
- Increased damage. Fenrir Zombie
- Fixed a bug where Fenrir Zombies didn't face moving direction, instead always looked at target.
- Added new audio when Fenrir Zombie is triggered, to improve positional feedback.
LEVEL
- Level has now been reworked, it's about 30% bigger than before.
- Added Destructible Walls to the level, these are only destroyable using the Enchanted Fire mode of the Combat Shotgun.
- Initial Tutorial section of the level has been completely reworked to be longer and feel more natural.
- Tutorials are now reworked to be animated notifications that can be closed with the expected tutorial input.
- Encounters now have increased enemy amount.
- Added 2 new encounters/rooms to the Necropolis section of the level.
- Added 2 new encounters/rooms to the Trenches section of the level.
- Reworked the Forest section of the level.
- Reworked the Minefields section of the level.
- There's now new 3D models and textures for some parts of the levels and objects.
- Minor lighting changes to improve readability
- A bug related to Trap Walls in the Necropolis area has been fixed, thanks FELLOW KVLTIST Bassem for reporting it!
- Fixed lots of collision issues in the level.
SETTINGS
- Subtitles have been added to the game.
- Subtitles can turned ON/OFF.
- Subtitles background can be turned ON/OFF for increased readability.
- Fixed Master Volume not working.
- FOV Setting has now been added to the game.
- Some bugs related to sliders have been fixed in the Settings menu.
- Reworked You Died screen.
- Keybind menu visuals reworked
GAMEPLAY
Obrez - Weapon ReworkWe hope you enjoy the new update and cinematic, and please do leave any feedback or issues you find on this thread.
Thanks,
Evil Guinea Pig
