
KVLTISTS!
KVLT's Demo Update 6(66) is now LIVE!
- New Checkpoint-based Save System: You will find checkpoints scattered around the level, they will trigger once you're nearby by animating and emitting a sound. Additionally, every time you beat an encounter that progress will be saved as well.
- New Gore System: Enemies will now be dismembered once killed, you can also "play" with the enemy bodies while they last ;)
- New Input Rebinding: New options for rebinding inputs for Keyboard + Mouse and Controller are available!
- New improved AI: Now enemies will only try to shot you when on actual line of sight of the player, they also should find better positions near you. This is still WIP so please let us know of any bugs you find.
- New Combat Shotgun 3D Model, textures and animations!
- New placeholder Voicelines for each Nazi enemy in the game.
- New: SFX for SMG and Obrez, although we're in the middle of a completely audio overhaul for the game.
- New: Enemies now have footstep sounds.
- Fix: Now pickups have physics, and pickup boxes spawn physics-based pickups.
- Fix: There's a smooth transition in camera between walking and crouch now.
- Fix: Fixed some weird issue with Mouse sensitivity being set at max value when starting the game.
- Fix: Fixed some UI issues with the Settings menues.
- Fix: Eldritch Shield should now deactivate properly when not enough Eldritch Energy.
- Fix: Now when attacking an enemy that's part of an encounter, this will alert all other enemies that are part of the same encounter, in order to avoid "enemy kiting".
- Fix: Tutorials are now only gonna shown once.
- Tweak: Lighting has been slightly tweaked to improve readability.
We still have another update planned out for the Demo, which will focus in gameplay improvements and fixes, as well as some changes on the Demo level.
Please do leave any feedback or issues you find!
Thanks,
Evil Guinea Pig
