Hi everyone!
This update brings improvements to settler pathfinding, as well as fixes for many bugs and issues.

New
If a settler can't reach an object (a building, item or resource), that object is marked as unreachable: an icon and a notification are shown.
Settlers no longer try to reach objects marked as unreachable.
Settlers stuck in an enclosed area are marked with an icon and get a separate notification.
Several settlers can now carry items to a construction site at the same time. Previously, only one settler did this.
After researching a new technology, new buildings are now marked with a yellow sign in the building menu. New recipes in production buildings are marked as well.
Ore diggers can now gather resources from heaps (Cobblestone heap, Copper ore pile).

Balance
Increased cold damage to settlers. Increased hunger damage to settlers and domestic animals.
Settlers and domestic animals suffering from cold or hunger no longer restore health when a new day begins.
Settlers and domestic animals now restore exactly one fifth of their health when a new day begins, instead of separate fixed amounts.
Settlers now lose 50% of their satiety bar each day instead of 30%. This means a settler will start dying of hunger after a single day without food.
Food now fully restores satiety instead of 60% of the bar.
Increased the amount of wheat required for the "Fruit cultivation" technology.
Slightly reduced the amount of resources in gifts from neighboring settlements.

Fixes and improvements
The number of settlers who can construct the same building at once is now limited.
Reworked how items drop on the ground: items are now less likely to land in unreachable areas.
Improved pathfinding for creatures.
Fixed a bug where creatures could run off the edge of the map.
Increased the font size and the size of the tutorial tasks window.
Fixed a bug where the target resources of the Gatherer hut and Ore digger camp were not copied by the copy settings tool. Target resources were also not restored after the building burned down.
Fixed a bug where the animal limit in barns was mistakenly reset when copying settings.
Hunters now ignore unreachable animals (both alive and dead).
Hunters now go after the target closest to their hut.
When placing a Gatherer hut or Ore digger camp, resources that these buildings can't gather are no longer shown (for example, veins are no longer shown when placing an Ore digger camp).
Landscape editing now shows its progress.
A warning is now shown when annual plans are accepted with empty slots.
Dead settlers are no longer counted in population and laborer statistics.
Scouts on the world map now remain scouts in statistics (instead of becoming laborers), even if they have been removed from their building.
Reduced platform colliders to make it easier to select objects beneath platforms. Also improved the colliders of Defensive stockades and Watchtowers.
Fixed a bug where some buildings (garden beds, tall buildings) could mistakenly be built under an unfinished Low platform.
Platforms can now be built over resources (including fish, but not trees).
For recipes with continuous crafting, the spinner no longer turns red when resources run short if the recipe is already in progress.
Fixed incorrect display of construction progress.
Fixed a bug where accepting an annual plan that reduces construction costs caused some buildings under construction to get stuck waiting for resources.
Fixed a bug where the Labor succession law didn't always assign workers correctly.
Fixed a bug where tooltips in the technology window would close on their own.
Fixed a bug where scouts kept moving across the world map even when time was stopped during attacks.
Fixed a bug where a notification sound mistakenly played whenever scouts passed a tile on the world map.
Fixed a bug where settlers kept shooting in mid-air after a Defensive stockade or Watchtower burned down.
Fixed a bug where resources could be marked for gathering in unexplored territory.
