Patch Notes v1.2.17
This is hopefully (*fingers crossed*) our last patch before our launch on 7/19.
UI and Controller Updates
- New designs for all controller input icons in the UI. Larger icons with higher contrast for more visibility. New design for "hold button" radial UI.
- Switch Pro Controller input is now correct: A is used for confirm and B is used for back
Gameplay Changes
- Nerfed Desperate Hour to giving 3|4|5 energy reduction instead of 3|5|7
- Shrouded and Investments now always round up to nearest whole number to determine how much gold they give
Bug Fixes
- Fixed bug in which moving sound settings sliders all the way left would not mute channels
- Fixed bug in which you could enter and exit pages of the ASM quickly on controller and break the tween animations
- Fixed bug in which sometimes a passive in the class selection screen would display values from the incorrect level
- Fixed bug in which class name in player UI could be wrong after continuing from a save
- Fixed not being able to access unlocked skill tooltips when playing on controller
- Fixed animation issues with menu transitions between main menu and class selection on controller.
- Fixed bug in which gem unlock track could not get reset to 0 and saved, allowing free unlocks.
- Fixed issues in which the Let's! Revolution! demo save data could effect the main app's data during Steam Cloud synching.
- Fixed controller bug in which you could switch to selecting abilities while a turn was resolving, resulting in an invalid selection state
- Fixed issues in which Hunter's Breather may not trigger during boss battle, despite all enemies being hidden.
- Fixed issue in which a piece of the parallaxing background art in Phlox was rendering in the wrong order.