Source: Steam Community (opens in a new tab)
Changelog
Game
🚀 Features
- (Interaction) Added floating panel to quickly highlight and run nearby interactions based on priority
- (Inventory) Implemented animated quickthrow which uses players direction
- (Inventory) Implemented animated charge-throw that lets you aim
- (Minigame) Added Can Knocker minigame to the European City marketplace
- (Clothing Fitting) Clothing fitting now supports multiple renderers per state
- (H) Implemented solo H action support
- (H) H interaction is now automated if chosen to not take the lead
- (Interaction) Idle animation interaction is now toggled with the U key
- (Movement) Implemented Cover against wall movement mode (Press C near wall)
- (Interaction) Implemented peeping through holes where supported
- (H) Added seated solo H animation
- (Minigame) Added Delivery minigame to the European City (use the phone booth)
- (Locomotion) Added walk mode (toggle alt key) and enabled running for all directions
- (NPC) Implemented mutual desires system for NPCs to perform various tasks alone or together with other NPCs dynamically instead of following a set schedule
- (Items) Added cash and parcel items
- (Maps) Various changes to European City
- (Maps) Implemented WIP hotel reception, lobby, floors and penthouse to European City
🐛 Bug Fixes
- (Movement) Various fixes to Sneak movement
- (Shaders) Color transparency is no longer dithered
- (Movement) Prevent jumping before locomotion is ready
- (Movement) Reduce fall treshold to avoid snapping down from too tall surfaces
- (NPC) Look reaction to H now looks at participants that lack clothing when not in activity
- (Inventory) Resolved case where more items could be picked up than allowed
- (H) UI animation speed setting no longer affects H animation speed
- (H) Idle H animations now play correctly instead of pausing straight away
- (Audio) Adjusted H SFX attenuation settings
- (Dialog) Resolved case where answer buttons would no longer be clickable
- (Interaction) Interactions that are offscreen or behind the camera are no longer picked up
- (Interaction) Lightswitch and door interactions can now be used during H
- (Dialog) Resolved case where fast forwarding text would sometimes skip a sentence node
- (Locomotion) Run to stop now only happens if you reach max speed
- (Camera) Adjusted camera collision settings
- (NPC) Resolved some cases where NPCs run around erratically when target isn't reachable
- (Content) Added cloth to Love Suite sunchair