NOTE
We've removed the main menu from playtest builds.
Please fill out the following feedback survey when you finish playing the build: https://forms.gle/XV13oq6ocN9vp8CE9
Table Ball Survival mode
Do you enjoy a constant onslaught of enemies? Do you enjoy potentially dying and losing all progress?
Well then this game mode, is for you.
Introducing, Survival Mode, a new addition as of the 2.0.0 update.
MEET THE HEALER
- Has a speed of 5
- Gives the player 10 points of health
- Gives 0 points if missed
- Green
INTRODUCING THE INCONSISTENT ENEMY
- Has a randomly selected speed 1-10
- Has a randomly selected damage amount 1-20
- Gives 3 points if missed
- Magenta
AND NOW THE REGULAR ENEMY
- Has a speed of 5
- Does about 5 Damage
- Gives 1 point if missed
- Red
SPEEDY ENEMY TYPE
- Has a speed of 10
- However only does 1 Damage
- Gives 3 points if missed
- Blue
How do Spawners Work?
Every Spawner has an 85% depending on the spawner chance of spawning an enemy every 2 seconds. From there the spawn has a 10% depending on the spawner chance of not being a "regular" enemy where it will pick one of the 4 types at random As the Regular type is still part of the calculation of picking a special enemy, the spawner CAN spawn a regular enemy in place of a special enemy
Full Changelog
Additions
- Re-added the "Default" Ball Skin
-- We don't know how that disappeared
- Added a game mode selector to the Game Scene
-- Allows to select between Survival Mode and Regular Mode
- Started work on Survival Mode
-- Move away from the constant onslaught of enemy attacks
-- Has 4 "enemy" types
---- Healer
------ Has a speed of 5
------ Gives the player 10 points of health when it hits the player
------ Gives 0 points if missed
------ Green
---- Inconsistent
------ Has a randomly selected speed 1-10
------ Damages the player a random amount 1-20
------ Gives 3 points if missed
------ Magenta
---- Regular
------ Has a speed of 5
------ Does 5 Damage to the player
------ Gives 1 point if missed
------ Red
---- Speedy
------ Has a speed of 10
------ Does only 1 Damage to the player
------ Gives 3 points if missed
------ Blue
-- Spawners
---- Each spawner has an 85% depending on spawner chance of spawning an enemy every 2 seconds.
---- From there the spawn has a 10% chance depending on spawner of not being a "regular" enemy and will pick one of the 4 types of enemy
---- Otherwise it'll have a 100% chance of being a regular enemy
-- This Game Mode also uses a cool new backgrounds
Changes
- Main Menu now has a 3D Title
- Sound Effects are no longer muted by default
- "Enable Controller" is now enabled by default
Technical Changes
- Chance of activating a powerup is now back to 10%
-- We realised that 1% was WAY too low.
-- Depending on player feedback we may change it to 5%
You can view the entire 2.0.0.0 changelog here: https://docs.lockyzdev.net/home/table-ball-changelogs/2.0.0
