Unreal Table Ball Update One Beta 2
2025.02.20.0
Changes
- Steam Sync now occurs every 20 points, instead of every single time it checks if an achievement is earnt should eliminate lag when the game cannot connect to Steam
- Started work on a function to check if the ball is moving in a straight line
- Started cleaning up redundant code
- Cleaned up some code for better readability Won't have much effect on gameplay
- Updated the playtest's assets
Fixes
- - Fixed an issue where the game was giving a Player Score Achievement instead of an AI achievement Earning at least 10 points should cause the game to trigger the correct achievement
- - Fixed an issue in the Achievements Sync event where it was getting the achievements Name instead of it's Key
What's Next?
The 3D Game Mode! - It'll be about the same as the old version
Further enhancements to the VR Mode Beta - I'll be making this live for everyone using the Playtest when it is updated.
Start of the saving system - This won't be accessible within the actual game and will mostly be hidden until it's ready. At the start the save system will be used purely for saving achievement progress.
Adding the customization system to the main menu.
