Hey all,
When I first launched the original Age of Gladiators, I was still learning a ton about the industry and programming in general. I managed to use an engine cobbled together in C++ when I didn't realize Unity or Unreal existed. I decided about a year ago to update Age of Gladiators in Unity, first just to see how it would look and function hypothetically in a new engine - but then I kept going with it until the game was complete!

Along the way I made numerous changes to game systems, added quality of life additions, and updated the UI to something a bit more fitting for this day-and-age.
Here is a small list of the changes I managed to make:
- Complete UI reworking
- Damage Mitigation now fed by agility and reflexes as well
- Reworked the city advancement mechanics by adding a few more options to moving cities
- Age incline and decline of gladiators more drastic
- Staff, Lender, and more portraits added
- Greed also affects daily spending habits of a gladiator
- Gladiator portraits added to UI throughout - before you just saw their names and nothing else
- Stable now contributes to fatigue recovery time
- Stable now has countdown for improvements
- Scrollbars instead of next previous buttons
- Revised Expertise significantly - so much so that it's nearly a new system
- Revised Player Perks significantly
- Weapons and Armor now have Stamina costs
- Dodging and Blocking now use Stamina
- More Player Portraits
- Fight Setup screens made more efficiently to reduce clicking when setting up a fight
- Fights now show a scrollable log of each turn
- Much better music player
- Much better tooltips
- Much better save system and interface
- The game now works on more resolutions and won't be windowed in wider resolutions like before
- More icons in the UI rather than just text
- Custom cursor added
- Added Killer Instinct and Work Ethic to gladiator personalities
- Removed Trading for now
- Animals now have names
- Improved alerts system at the top UI to show pressing issues
And much more.
I hope you enjoy this version of the game - I think it's a massive improvement.
As well, here are some screenshots comparing the old and new game:
Old

New

Old

New

Old

New

