Just before releasing the next build, I wanted to take a moment to update you on what I’ve been working on!
- Emote System: I’ve developed a dynamic emote system with a user-friendly UI and introduced over 20 animations, including yoga poses, dances, and idle actions. Emotes can be previewed in the menu and performed during gameplay. Moving forward, I plan to expand the collection with new emotes that can be unlocked through level progression or by earning achievements.

- Photo Mode: This feature was originally planned for a later release, but due to the emote system, I had to partially implement it sooner. It allows you to control the camera's rotation and movement, giving you the ability to closely view the animations.
- Tentacle Enemy: Introducing the first trap enemy type. The Tentacle lies hidden until you get too close, then it strikes swiftly before retreating back into hiding. With just 1 HP by default, you’ll need quick reflexes to take it down before it disappears. This enemy is currently featured in both the Campaign and Boss War game modes. Adult animations with it will be added in a later release.

- New adult animation polished and added into the game.
- The character customization system has been integrated with the NPC customization system, allowing for shared use and the ability to customize every material property, including color, wetness, metallic effect, and more.

- Clothing Customization Blendshapes: I’ve added blendshapes to clothing customization, ensuring outfits adapt seamlessly to changes in body proportions. For example, if you adjust the hip width, the bottom wear will expand accordingly for a perfect fit.
- Input System Updates: I’m working on improving the control-switching system to accommodate features like Photo Mode. The goal is to seamlessly transition between player controls and camera controls, allowing the same movement keys to operate the camera independently while the player remains stationary.
- Updated the patch notes & preparing for v0.3.5 release.
