Dear great magicians, hello, everyone~
In the middle of last month, we launched the internal test of version 1.0 and invited 300 players to test our current content.
Presumably, the great wizards who did not participate in the test are also quite curious about our development progress and the content of the test. Therefore, in this developer log, we will not only introduce some new content, but also extract some of the information in the internal test to share with you. Without further ado, please refer to the introduction~
[Development of new content]
The construction of our fifth chapter has been completed, and the finishing work has begun.
At this stage, we have 100 spells, and there are 80 relics. These spells and relics will help the great magicians fight against 23 leaders in the future.
● Add some spells
In this issue of developer logs, we have selected three representative spells that were developed last month to introduce to you.
Spell 1 Connection: About the birth of joint spells, but there are many more details. Since the launch of the conjunction spell, we have seen the possibilities created by the conjunction spell, so this time we have also developed a new joint spell, hoping that more routines can be explored by great magicians in the future.
Spell 2 Crystals: At present, crystals are known to be toxic, thunder, deceleration, freezing and ignition. In fact, there were no plans to develop such spells before, until we received suggestions from many great magicians who wanted to add more bobo dyeing, so we designed a new crystal, and the new crystal performed very well in our tests! At the same time, at this stage of development, we have iterated the logic of the whole crystal spell. In 1.0, crystal spells will bring a higher upper limit to everyone's output!
Spell 3 assistance category: After trying to review the spell usage and staff preferences when everyone has passed customs since 0.6, we noticed that although there are a total of four staffs, in fact, only 2-3 are actually used. Moreover, in more cases, other staffs are used as spell grid reserves. Therefore, we have designed a new assistive spell, which can help you make better use of other staffs through its unique characteristics (different from guardian scepters and resonance runes).

Part of the new chapter
In the middle of last month, after completing the foundation of Chapter 5, we began to make more refined adjustments and optimizations to Chapter 5.
For example, map expansion. We consider that the main content of Chapter 5 is each leader. If the map is not large enough, whether it is the model of the leader, their respective combat performance, or the movement and dodge of the great magicians, they will be constrained. Therefore, we have expanded the scope of the map of each level to varying degrees.
Meanwhile, since this is the final chapter and the backdrop of this level is set in the heartland of the Ancient God, we have refined or iterated the modeling of each boss to varying degrees based on the original models, to ensure that everyone can experience a stronger sense of immersion and oppression through them~
Finally, it is about the skill creation of each leader. In the original version, although each new leader also had a gorgeous attack method, more of it was just randomly switched between different attack methods. Although this is feasible, it is indeed unsatisfactory in terms of playability. So we continued to work overtime last month to add new stages and attack methods to them. Although the difficulty has also been improved, I believe that a better attack mod will bring you a better game experience~
[About the test]
Next, I would like to share with you some news about the internal test started last month.
The great magicians recruited this time are very powerful and have given us great help. Up to now, our internal test has received a total of 720+ test feedback (BUG + suggestions + type BUG questions).
According to the feedback, we have located a lot of bugs that were difficult to find before, as well as detailed problems. At present, 400+ fixes have been completed, and 20+ version iterations have been made.
In addition to restoration, we have also made adjustments to some of the contents that everyone has been thinking about, such as some spells/relics/potions that are too chicken ribs:
1 Change of poisonous liquid crystal stone: the poisoning time after the poisonous liquid crystal stone hits the unit is shortened, but the upper limit of the number of layers is canceled;
2 Magic tail bone change: the damage is changed from a fixed 10 to 10% of the health value of the deceased enemy;
3 Unlock the potion change: Now unlocking the potion can unlock all the treasure chests in the room, including the spike box and the curse box.
About the optimization of the game experience:
1 The drop radius of the reward for picking up gold coins is from 2->1.5, and now it is easier to pick up gold coins;
2 Chapter 4 Bubu Puzzle Game, changed from 9 pictures to 6 pictures;
3 Chapter 4 The square of the route connection has become larger. Now it is not easy to have the need to reconnect due to operational errors and out of the grid when connecting.
Since most of the content needs to be kept confidential for the time being, the great magicians to explore after the official version is opened, so at present, we can only share some changes to the old content with you. As for the new content, please believe that we will definitely tune it more and strive to let the great magicians experience a stable and fun official version!
[About the official version]
After nearly a year of polishing, it is finally time to update 1.0. Although I have made a lot of psychological expectations, I still feel panic when I share with you the news that we are about to leave the EA stage.
Since the launch of EA, everyone's support for us and the BUG and feedback provided have been of great help to us, but the feedback we can give has always been limited.
In the past six months, we have not updated any major versions, and only uploaded patches in the first few months of this year. Although it is essentially to allow everyone to play a more complete version of the game at once, it still makes the great magicians wait for a long time. I sincerely apologize to everyone here. I'm sorry to keep the great magicians waiting for a long time!
In the following period, we will release part of the content of Chapter 5 for the great magicians to be updated until November. Yes, we will update to the official version in November this year. For the specific update date, please pay more attention to our official account. All subsequent related news will be synchronized in the official account~
Well, this is the developer log of this issue to say goodbye to everyone! If you have any suggestions, you can put them in the comment section, or you can go to our official position: B station, QQ group and Discord community!
We are waiting for your joining~
Discord Community: https://discord.com/invite/magicraft-1029926808516309093
