This is the first major update since the start of Early Access. As mentioned in the roadmap released today, this update includes a new difficulty mode called "Hard Mode" and significant balance adjustments to the Normal Mode.
These changes reflect the feedback we received during the Early Access version, where players mentioned that the game was "too easy" and the protagonist became "overpowered." While it's intended for the protagonist to become increasingly stronger in MISTROGUE, players were becoming too powerful at the level we had envisioned, resulting in less challenge in the later stages. We have addressed this by balancing skills that were breaking the game's balance and adjusting the stats of enemies and bosses in the Maze of Mist.
In particular, regarding skill adjustments, we focused on resolving the issue of the lack of satisfaction due to being able to defeat strong enemies in the depths of the Maze of Mist with a single blow. We have made changes to normalize passive skills that had significant increases based on percentage increments, including powerful area-of-effect skills, stacking effects, and level-based increments.
The new difficulty mode, "Hard Mode," imposes significant penalties upon death and strengthens stats and time limits for enemies and bosses. This creates a stronger strategic element between retreat and progress, providing a heightened sense of tension. Even if you have played once, I highly recommend starting a new game from the beginning.
NEW SKILLS
The following new skills have been added:
- Protection
- Blood Surge
- Guardian's Blessing
NEW ITEMS
The following new items have been added:
- UC : Immunity Potion
- UC : Build Up Potion
- SR : Blood Surge Bracelet
- SR : Guardian Shield
- UC : Protection Skill Scroll
- R : Blood Surge Skill Scroll
- SR : Guardian's Blessing Skill Scroll
REBALANCING
Skill Effect Adjustments
- Dragonfall: Changed power from 70 to 55 (Correction: There was an incorrect notation stating its power as 90).
- Backslash: Changed power from 120 to 100.
- Divide: Changed power from 180 to 160.
- Heart Strike: Changed power from 90 to 80.
- Destroy: Changed MP consumption from 8 to 10.
- Heroic Blow: Changed power from 60 to 45.
- Will of the Brave: Changed attack power increase from 25% to 10 (fixed value).
- Guard of the Brave: Changed defense power increase from 25% to 10 (fixed value).
- High Pressure: Changed critical hit rate increase from 20% to 15%.
- High Tension: Changed critical hit damage increase from 40% to 30%.
- Vitality: Changed attack power increase from 15% to 5 (fixed value).
- Irresistible Force: Changed damage dealt from 40% to 30%.
- Sonic Leap: Changed power from 35 to 30.
- Mana Conversion: Changed attack power increase from 25% to 10 (fixed value).
- Eruption: Changed recast time from 15 seconds to 20 seconds.
- Block: Changed MP consumption from 5 to 4. Reduced effect duration from 6 seconds to 5 seconds. Increased recast time from 0 seconds to 5 seconds.
Item Effect Adjustments
- Ether: Changed MP recovery amount from 20 to 10.
- High Ether: Changed MP recovery amount from 40 to 20.
- Poison Spellbook: Changed effect duration from 30 seconds to 25 seconds.
- Burn Spellbook: Changed effect duration from 9 seconds to 8 seconds.
- Hero Sword: Changed critical damage assist effect from +10% to +5%. Changed critical hit rate assist effect from 10 % to 5%.
- Hero Shield: Changed HP assist effect from +10% to +5%.
Other Adjustments:
- The maximum damage per Burn has been reduced.
- The maximum damage per Poison has been reduced.
- The amount of EXP required for leveling up has been adjusted.
- The increase in attack power and defense power from leveling up has been adjusted.
- The trading stock of Lupo at each location has been changed. Skill books such as "Will of the Brave " and “Guard of the Brave” will now appear based on progression, and items such as “Potion of Strength” will be available for sale.
GAME SYSTEM
- A new difficulty mode called "Hard Mode" has been added for hardcore players. You can set the difficulty to "Hard" at the start of the game, on the title screen, or from Lootgar at any time. In "Hard" mode, the character stats become weaker against enemies, and dying will result in the loss of some items, including equipment. Bosses' HP, stats, and some enemy stats have been enhanced, and the penalty for falling has increased.
- Camera rotation is now possible. You can rotate the camera left and right using the UI buttons displayed at the top of the map, the Z/X keys on the keyboard, or the L3/R3 buttons (pressing the sticks) on the gamepad.
- When a boss is defeated, other summoned monsters will now die as well.
- When using the keyboard and mouse, an Aim option (click aim) has been added, where the character will face the direction of the click. You can change this option in the settings menu.
- The option to toggle the gamepad vibration ON/OFF has been added to the settings menu.
- An opacity effect has been added when characters are hidden behind walls or obstacles.
- An effect of shaking platforms has been added when using Remover Maze Stone and Remove Bit.
EVENT
- An event has been added that explains the contents of a treasure chest in the tutorial dungeon "Living Cave: Entrance" before it is opened.
- An event has been added for the first use of the boss portal.
- An event has been added where items are granted by Rex when defeated by the boss on the 3rd floor of the Feril Ruins.
ENEMY
- The timing of certain enemies' attack animations and damage occurrence has been adjusted.
- The power and stats of some enemies' skills, primarily those appearing in the Misty Dungeon, have been changed.
- The HP, stats, and skill effects of the Misty Dungeon bosses have been modified.
- The levels of enemies in the Misty Dungeon have increased.
UI
- A confirmation window is now displayed when selling equipment and skill books.
- The display when the warehouse is empty has been changed.
- The display when there is not enough money during buying and selling has been corrected.
ACHIEVEMENTS
With the addition of Hard Mode, the following achievements have been added:
- Challenger of Difficulties: Clear the Living Cave in Hard Mode.
- Overcomer of Difficulties: Clear the Feril Ruins in Hard Mode.
- Breaker of Difficulties: Clear the Misty Dungeon in Hard Mode.
BUGFIX
- Fixed various bugs, including the issue of the key guide blinking rapidly when launching external applications.
OTHER
- Updated 3d model of Mist.
- Fixed the issue of excessive volume when overlapping sound effects.
- Improved the game performance.
