Dojo Stage
The latest stage is now available. Enter Dojo and defeat the warriors within.

- Added Dojo stage.
Endless Leaderboard
It's definitely fun to beat your best record in Endless, but now it's time to truly be #1. Endless records (both Solo and Co-op) are now posted to the Top 100 leaderboard.

Pausing
Long overdue is a new pause screen. Newer players need a way to see what items do after they initially obtain it. This new pause screen hopefully will help newer players become more familiar with items. Older players may find it useful as well.

- Updated and more comprehensive pause screen.
Cards
Based on player feedback, we see that many players want to know what cards they have collected or have yet to collect from a pack.

- Owned/unowned cards for each pack are now visible in the Market.
Coin economy
Many players have an insanely large amount of coins stockpiled. We also recognize that some players have a harder time collecting coins.
- Base coin drop rate moderately increased.
Stage difficulty
Everytime a new stage is released, it is the hardest stage at that time. The game originally had only one stage. This makes every stage very difficult over time. We do want to have a nice progression in terms of difficulty as players progress to the next stage. Expect more balance changes in the future.
- Damage taken in each stage adjusted.
- Forest's Hops nerfed.
- Bedrock's Sonny nerfed
Badge page and Deck naming
Players have also voiced their desire to rename badge pages and decks for a better experience when switching between builds.
- Players can now name their badge pages and decks
General
- Optimizations regarding large amounts of enemies.
- Various audio tweaks.
- Various UI tweaks.
Bugs/Misc
- Fixed an issue with chat being open preventing players from purchasing upgrades.
- Various minor bug fixes.

Let us hear your feedback and see teasers for upcoming content!
