0.5.6
Fire Alarms

- Fire Alarms Switches added to The Classrooms and The Library Rooms
- Fire Alarms temporarily distract hearing enemies
- Each switch is single-use
AI Improvements
- Entities no longer unrealistically despawn and respawn at long distances (Except in Poolrooms which is a bug that will be fixed in the next update), with the exception of Cursed Doll, Cloaked Figure, and Smiley which do so as part of their abilities.
Audio Improvements
- Looping sounds now mute when paused
- Fixed underwater audio not working properly
- Many looping sounds now stop when paused and continue on unpause
Improved Art and Decoration
Replaced a lot of low-quality art.
Improved Controller support
- Fixed Controller Hotkey UI in settings
- Improved dropdown controller usability by auto-scrolling to the selected item
- Fixed unable to use various settings with Controller
- Fixed unable to toggle Custom Mode with Controller
- Fixed horizontal selectors in settings broken in-game using Controller
- Fixed controller Inventory navigation skips over slots 7-9 from below
Other Improvements and Fixes
- Level Title, Sink, Toilets now pause their audio with game pause
- Paper sound no longer plays on spawn.
- Added light to Snake kill animation to fix zero-light conditions
- Localized generation failed prompt
- Optimized a few expensive tiles to reduce lag in Poolrooms
- Fixed a few missing localizations
- Fixed entities not spawning in Tape 1 if you get the Elevator key first
