Nothing major in this update just a lot of small changes and bug fixes. Enjoy!
Patch Notes
Balance Changes
- Friendly ships are now immune to collisions with asteroids.
- Reduced sell price of Infected Seeds to 500c.
- Added Infected Seeds as rewards for defeating invasions as they arrive.
Quality of Life / Accessibility
- Species-XI elites now play new music when they arrive.
- Turrets now use same targeting logic as drones.
Bug Fixes
- Fixed Dialog.Name error when entering Species-XI encounters.
- Invaders will no longer chain on already invaded encounters.
- Invaded encounters now show the correct difficulty modifiers.
- Invaded rescue / warzone encounters no longer retain original ships.
- Beam weapons can now hit drones even if their parent ship is immune.
- Auto weapons will no longer try to shoot phase shifted targets.
- Fixed spelling of 'Formidable' difficulty.
- Orbit / static drone weapons no longer get Max Range / Speed modifiers.
- Turret weapons no longer get Max Range modifiers.
- Arrival dialog no longer plays on complete encounters.
- Infect Gateway mission requirement now correctly says Infect Waypoint.
- Fixed Outcast / Junker elites not switching music correctly on final wave.
- Fix for null pointer in SlotDisplay.Clear() when changing equipment in mothership.
