Nothing major in this update, just a load of bug fixes and a few quality of life / requested changes.
Thanks for the continued support and feedback.
Patch Notes
Balance Changes
- Gateways now also disable when fighting a boss encounter.
- Outcast / Junker / Shadow skirmish encounters now have 2 gateway ships instead of 1.
- Lower level skirmish encounters now have 2 gateway ships instead of 3.
Quality of Life / Accessibility
- Reduced brightness of green glow from Basilisk slightly.
- Approx 75% of Polish text is now human translated.
- Dialogue display when in combat now pauses the game, most noticeable on boss encounters.
- Added new audible warning when heat is at 75% capacity, volume can changed in settings.
Bug Fixes
- Friendly Arrow ships in rescue encounters now also have a Deflector Shield.
- Music should now always play regardless of number of sound effects.
- Cooldown and overheat sound effects now always play regardless of number of sound effects.
- Kinetic shields now correctly show their resistance values.
- Removed 0% hull regen from Basilisk Laser and replaced with item salvage.
- Shields without a resistance type will no longer get bonus resistance modifiers.
- Fixed null pointers when dealing with destruction of attached ships.
- Fixed null pointer from MajorEventBanner due to tween animations during scene switch.
- Fixed items displaying outside scroll panel when trading with mothership.
- Fixed dialogue not displaying when hyper jumping directly into boss encounters.
- Player ship no longer deploys drones during loading scene animation.
- Fixed bright flashing muzzle flashes on some laser weapons.
- Reduced thickness of outline on Skeran boss parts to match Motership.
- Dropping item stacks on themselves no longer deletes the item.
- Dropping sector keystones in the trade panel will no longer sell them.
- PDL weapons will no longer drop with useless modifiers.
- Behemoth and Basilisk no longer in the middle of the encounter for hyper jumping.
