New Features / Content
- Sector 2 can now be accessed for testers of the full game (not in demo).
- Added Skirmish, Warzone, Intercept and Rescue encounters to Sector 2.
- Added waypoints and frozen debris encounters to Sector 2.
- Added placeholder boss encounters to Sector 2 although currently empty.
- Shadow (Skeran) faction now spread out from Tartarus in Sector 2.
- New Skeran Battleship added called Blight (Elite) for Shadow faction in Sector 2.
- New mission added to activate Sector 2 gateway.
- Fleet will now arrive with you in Sector 2 as story continues.
- Arrival in Sector 2 now unlocks Skeran ship parts in the ship designer.
- Thruster 'Azure Ion Thruster' added for Phantom ships.
- Small delayed frost nova pulse added for NPCs.
- Added 4 new background colours and cleaned up old colours.
- Added new Heron Drone Bay (Auto Special) for Phantom Ships.
Balance Changes
- Shade and Wasp AI now use dodge to make them even harder to hit.
- Reduced damage of Stalker Launchers used by Locusts.
- Removed Stalker Launcher and Plasma Blaster Locusts from lower level encounters.
- Reduced drop rate on Thrusters by 75% due to frequency in loot tables.
- Boss phases are now 5s for primary weapons and 10s for other weapons.
- Reduced number of Louse in squadron from 6 down to 4.
- Doubled chance of generating elite encounters in Sector 1.
- All bosses and elites now drop double items from encounter rewards.
- Moved Autum Delta (Waypoint) away from Serenity so it doesn't supress item rarity.
- Reduced cone warning for enemy Scatter Guns from 1 second down to 0.5 seconds.
- Enemies now get tougher with level to account for player having better weapons.
- Increased Hornet Drone Bay cooldown from 0.5s to 0.75s.
- Drone Bays now have a max speed for drones with Hornets slower than Roaches.
- Junker Bull (Elite) now uses a Conclave Beacon rather than Hornet Drones.
Quality of Life / Accessibility
- Sector 1 is now restricted to Dark Green, Green and Lime backgrounds.
- Sector 2 is now restricted to Blue, Teal and White backgrounds.
- Sector 3 is now restricted to Red, Orange and Yellow backgrounds.
- Outcasts now have Purple backgrounds and Junkers use Brown.
- Ion Thrusters are now purple instead of blue.
- Mixed up the combat / ambient music for different encounters.
- Space is now slightly darker.
- Fleeing ships now get their own sensor arrows as they can split up.
- Removed redundant display of shield resistance in ship stats.
- Added stat breakdown to equipment panel accessed via ? button.
- Renamed all waypoints to Alpha, Bravo and Delta for simplicity.
- Hornet drone beams are now red instead of blue.
- Removed glow from drone thrusters and Roaches now have green thruster emissions.
Bug Fixes
- Repair enemies will now evade or flee if they don't have weapons to attack with.
- Fixed issue where range of launchers would not display correctly when modified.
- Fixed out-dated dialog when visiting upgrades panel for the first time.
- Fixed percentage modifiers on equipment not showing decimal values.
- Slots can no longer be used to bridge separate sections in ship designs.
- Max Speed displayed for ship is now accurate.
- Acceleration factors are now displayed as m/s².
- AI will no longer miscalculate the range of their weapons.
- Fixed issue where flanking AI would just end up spinning out of range.
- Boss ships should no longer overheat.
- AI vs AI will no longer wobble from side to side instead of strafing.
- Flanking AI will no longer get stuck circling out of range.
- Fixed performance issue caused by sensor arrows created every frame.
- Fleeing / evading AI ships will now de-activate their weapons.
- Revert to default fixed for gameplay settings on some resolutions.
