Small update mostly with bug fixes and quality-of-life changes.
New Features / Content
- Added new electrical join part for Phantom ships.
- Added new Phantom templates ready for use in Sector 2.
- Point defense lasers now go in utility slots rather than auto-special slots.
- Grapple guns now transfer a percentage of incoming damage to the grappled target.
- Removed ticking damage from light lance.
- Renamed Ghost ship to Lance.
- Renamed Specter ship to Rapier.
- Renamed Sprite ship to Spark.
- Replaced Wraith faction with Flora ready for Sector 3 enemies.
- Recolored Behemoth orange as Skeran no longer uses blue colors.
Quality of Life / Accessibility
- Reverted change to sandbox level requirements so any parts can be used in ship design again.
- Changed a few default controller buttons around for easier use.
- Target under mouse renamed to cursor and works with controller assist cursor.
- Added shadow around part highlight when viewing ship equipment to make it easier to see.
- Removed double-tap dodge from default keyboard control bindings as default is Ctrl + direction.
- Templates in ship design now sort on class first then part level.
Bug Fixes
- Fixed empty binding boxes displaying on ship bar icons when nothing bound to slot.
- Clicking on new parts in ship design will no longer select existing ship parts underneath.
- Fixed DirectX error when viewing beam based weapons in equipment panel.
- Fixed rendering issues with the skeran claw grapple.
- Fixed heat on enemy ship mini bars showing in white instead of red.
- Fixed ice effect on phantom cockpit 3 ship part.
- Fixed enemy ship PDLs not functioning correctly.
- Particles from beam weapons are now their correct size and properly visible.
- Fixed error when deleting mirrored ship parts in ship design that are on the central line.
