We thank all players who played our game during the playtest phase and provided feedback! With your feedback, we've made some important additions to our game as our Early Access date approaches. Below you can find a list of additions coming to our game with Early Access.
Iosis can't wait to meet you!
Tutorial completely renewed!
- New dialogues added.
- Tutorial combat instructor renewed.
- New feature acquisition step added.
Difficulty and enemy waves balanced
- The size of initial enemy waves was reduced to increase game speed,
- Progression-based difficulty mechanic improved.
New reward mechanism introduced in encounters
- The variety of rewards that can be selected at the end of levels has been increased.
- The impact of selected rooms on gameplay has been increased.
- Environmental elements no longer change based on door selection.
End-game permanent improvements added
- Permanently increase base health.
- Permanently increase player health.
- Choice renewal right obtained at the beginning of the game.
- Increased probability of dropping health regeneration rewards.
- Increased critical hit chance.
Gameplay quality improvements added
- Active spells now have a slot unlocking mechanism.
- Player health bar made more visible.
- Environmental elements in rooms now affect enemies as well.
- Gameplay sensitivity setting added to the settings menu.
- Turkish language support added!
