This week, we mainly focus on numerical adjustment and optimization of experience:.
Optimization
1. We've added an exclusive emotion series of cards for Sting, which will provide high-yielding effects when characters are emotionally unstable, but come with the risk of making emotions even more out of control.

2. The popular [Exotic Beast Mechanic] series ushered in their terminal card [True Dragon Manifestation], which can bring you a very high credit gain when used properly, and you have a certain probability of being able to buy it in the store.

3. Initially complete the weapon raising system, through the end of the battle to harvest points to unlock the enhanced weapon damage, the enemy who once beat himself up now has the opportunity to abuse back hard!

4. New third level, now you will be challenged by more enemies.
This week, we fixed a lot of bugs and optimized the deficiencies, also added a lot of new equipment, and adjusted the image and function of the early equipment, hope you can have more fun in collecting them.
On the other hand, we are also optimizing the whole UI experience, and the map, store, and also the battle interface and other scenes are continuously being improved.
