This week we focused on the second new character, and we've put a lot of work into it. Considering her special mechanics and card effects., it's still in the early stage. We'll do our best to optimize and balance it.
Optimization
We have modified the game performance. We optimized the game memory from 2G to 800M, hoping to bring a smoother experience to laptop players.
Change the loading mode of cards and props.
Version Forward
The second character
Sting

We've designed a special Emotion Mechanism for her, and her moodiness brings more uncertainty to the battle. Players playing cards will lower her mood, while weapon charges will raise her mood. The cost of playing a card will go up when she is in a low mood, while receiving additional gains when her mood is high (guess what happens when her mood is pulled full). I hope you can use the cards in your hand and weapon charges more wisely when you're in battle!
Sting also has two form modes, in the second form Sting's weapon damage is higher. At the same time, she will be more emotionally unstable.
She will deal ranged damage to the enemies when she turns back to her first form.


Sting's exclusive deck:

These are the contents of this installment of the Game Development Diary. It represents the state of development so far, but there is no guarantee that what you see today will appear in the final game. Please comment and let us know what you think.
