Thank you for playing the demo and giving the valuable comments. Thank you all! We are currently working on to refine the game. Hope that you would experience a more complete and great game in the next version. To better collect information, we have updated a new version today. Please try the latest demo.
Here's some of the feedback we've received:
1. Lack of tutorials and no idea how the main character's weapons work.
The first level in the current version did lack a tutorial, and we ignored the threshold for new players to get started. Sorry for that! We are preparing a proper tutorial for beginners and a revised difficulty curve for the overall process.
2. Too few random events, too few shops to trigger, mostly combat levels.
We've received a lot of feedback on this, because it's only the first phase of the demo and we haven't added all the random events yet. We'll try to make up for them later. It's up to you to decide whether to choose battles or events when you meet them.
3. Some monsters sound strange, and sometimes there is no sound.
We'll fix the missing sound effects and get rid of the weird sounds later.
4. The font is too small and some text is overwritten.
Through this trial play, we found a lot of things that need to be optimized, such as font, UI, card description and classification, store and so on. Thank you for your valuable comments. At present, we have adjusted the font, and we will try our best to polish other parts.
5. Each level has three cards, but I have no idea what I've just got.
Our expectation is that players will be able to experience different card combinations and weapon charging, and we will refine the level's reward system later.
6. Game resolution can't be adjusted.
Currently we have a 16:9 lock, but we will consider supporting other Windows later.
7. When we encounter shield damage in battle, our damage is shown as 0, but since the other side increases their shield at the beginning of the turn, our damage is not as expected.
Some enemies (such as the boss in the first level) have a mechanic where they shield themselves before the turn starts, which causes the character to receive shield damage that is not as expected. We will fix this logic hole in future versions so that no one will suffer damage for nothing.
8. The enemy's intentions are sometimes questionable. (e.g. SWAT)
This one has been tested and modified internally. We will make the combat more reasonable in subsequent versions.
9. The bleeding mechanism is not reasonable.
We will definitely adjust this later, we are currently trying to balance the various gains and detractions.
Oh, and keep an eye out for the second new character~

