Introduced a brand-new start menu interface, emphasizing the fear of a city surrounded by zombies.
Added an encounter event in the forest near the school, where players can see someone mutated while exploring.
Rearranged some zombie positions on the route from the school to the police station, making challenges in story mode more reasonable.
Added several encounter events on the way to the prison, creating a distinct experience while playing the main storyline.
Included events that players will encounter during main story tasks in the down map.
Added four encounter events to side missions, which can randomly occur during exploration in the main city and near the school.
Fixed the issue where the camera wouldn't follow the main character due to enabling the health lock in the cheat menu.
Resolved a previous issue where players couldn't jump over fences, which was also caused by the health lock.
Fixed the problem of seeing bodies after respawning due to the health lock.
Ensured that the game does not save when health is at zero, preventing bodies from appearing randomly.
Highlighted the world map and quest buttons on the map interface to help players navigate to other locations.
Fixed the issue where teammates’ items would disappear if players died after selling or discarding them in the store.
Corrected a bug where players wouldn’t receive money if they quickly sold items when the merchant had no funds.
Resolved the issue of repeatedly duplicating firearms by right-clicking in the box.

