Source: Steam Community (opens in a new tab)

New Features and Enhancements:
- Screen Scaling Bug Fix: Resolved issues with screen scaling to ensure optimal display for any resolution.
- New Level Showcases: Added two new short showcase levels in the HUB, allowing players to experience new environments.
- Performance Enhancements: Implemented optimizations for smoother gameplay and enhanced performance.
- Fireball Visual Effects: Added new visual effects for fireball projectiles upon impact.
Gameplay Improvements:
- Level Logic Refinements: Improved level logic and fixed bugs related to premature enemy activation and door locking issues. (in rare cases player could end up in situation and be unable to finish the run - it should not happen anymore)
- Rotating Trap Visuals: Corrected the absence of trail visuals for rotating traps.
- Enemy Behavior Improvements:
- Fixed a bug affecting enemy behavior when hit out of range, enhancing combat dynamics.
- Fixed after-stun behavior causing actions without animations
Bug Fixes:
- Enemy Activation Bug: Addressed a bug where enemies were activated sooner than intended, disrupting gameplay flow.
- Prop Interaction Corrections: Minor fixes of incorrectly adjusted destroyable props.
- Scene Texturing: Corrected wall textures in several scenes for a more cohesive visual experience.
Game Balance and Level Design:
- Difficulty Adjustments: Tuned the difficulty in certain scenes to match certain level balance.
- New Scenes: Introduced a few new scenes to the random generation pool, enriching the level variety.
HUB Navigation and Environment:
- HUB Environment Enhancement: Upgraded the HUB scene environment to align with the game's sci-fi theme.
- Rat Servant VFX: Experimental visual effects added to the Rat Servant kill animation for a more immersive experience.
Coming Soon:
- Portal Mechanics: Development underway for portal features to reward players during his runs.
This will be available in very near future. Be sure to watch out for updates to try it.